AI Insights · Timothy · October 2021
Top 5 Hypercasual Games Performance in Turkey: Q3 2021
Explore the performance trends of the top 5 hypercasual games in Turkey during Q3 2021, with insights into their weekly downloads, revenue, and active users.
In Q3 2021, the top 5 hypercasual games in Turkey showed varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at each game's metrics.
Bus Simulator : Ultimate from Zuuks Games saw significant fluctuations in its weekly downloads, peaking at 111K in mid-July before declining to 59K by the end of September. Weekly revenue was relatively stable, with a high of approximately $9.5K in late July. Active users also fluctuated, reaching a peak of 590K in mid-July and ending the quarter at 417K.
Sweet Dance-TUR from Uniugame experienced a decline in weekly downloads from 75.5K in late June to just over 3K by the end of September. The game's weekly revenue peaked at around $3.4K in early August but saw a gradual decline to $2.3K by the end of the quarter. Active users mirrored this trend, decreasing from 112K in late June to 30.7K by the end of September.
PetrolHead : Street Racing by Lethe Studios showed an upward trend in weekly downloads, starting at 7.3K in late June and reaching 19.8K by the end of August. Weekly revenue remained fairly steady, hovering around $700 to $1K. Active users increased from 38.4K in late June to 54.1K by the end of August, before slightly declining to 47.8K by the end of September.
Magic Slime: Antistress & ASMR from Finger Art Games had a relatively low performance in terms of downloads, with numbers decreasing from 249 in late June to 51 by the end of September. Weekly revenue remained modest, peaking at around $973 in mid-September. Active users saw a consistent decline from 1.2K in late June to 405 by the end of September.
Truck Simulator Europe from Zuuks Games showed a significant increase in weekly downloads, starting at 47.3K in late June and peaking at 83.1K in early September. Weekly revenue saw a steady rise, reaching around $693 in early September. Active users also increased, peaking at 310K in early September before declining to 182K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.